So much of what's made for kids is engineered to grab their attention and give almost nothing back â endless feeds and autoplaying videos, easy to start and hard to stop. In our house we keep screens on a short leash and my kids don't live on a phone, and I'd like to keep it that way. But screens aren't going anywhere, so when there is screen time, I want it to be worth something.
I'm lucky: I know how to build software. So rather than just keeping the passive stuff away, I use my skills â in the evenings, in the gaps, for free â to make a screen worth switching on. Not a slick startup. Just simple games that turn it into a reason to get up and move.
Every game here is played with your body and your hands through the camera â no controller, no couch-slouch. And each one quietly slips in real practice: counting, adding, math, and writing their letters, wrapped inside play a kid actually wants to do. My own kids are the test lab, and the goal is simple â a few minutes here should leave them a little sharper and a lot less glazed over than a few minutes of scrolling.
There are no ads. No endless feed. No data harvesting â the camera is processed on the device and never leaves it. Nothing for families to buy. I build it one game at a time, when I get the chance. If it helps your kids the way it helps mine, that's the whole point.